Call of Papers
The 11th annual ACM/SIGGRAPH conference on Motion, Interaction and Games (MIG 2018, formerly Motion in Games) will take place in Limassol, Cyprus from November 8-10, 2018. MIG is sponsored by ACM.
Motion plays a crucial role in interactive applications, such as VR, AR, and video games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Technological advances in VR and AR have also enabled new ways for users to interact with digital environments. Motion, Interaction, and Games (MIG) is focused on the intersection between these three complimentary research areas.
Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Likewise, the challenges of interaction drive research in wide ranging fields from mechanical engineering, to interface design, to perception. Games provide a unique application domain for investigating the intersection of the many facets of motion, interaction, and other areas of graphics. Cross-fertilization between these communities can considerably advance the state-of-the-art in the area.
The goal of the Motion, Interaction, and Games conference is to bring together researchers from this variety of fields to present their most recent results, to initiate collaborations, and to contribute to the advancement of the research area. The conference will consist of regular paper sessions as well as presentations by a selection of internationally renowned speakers in all areas related to interactive systems and animation. The conference includes entertaining cultural and social events that foster casual and friendly interactions among the participants.
Paper submission: July 9th, 2018
Paper notification: August 20th, 2018
Camera-ready: Sept 17th, 2018
All of the accepted regular papers will be archived in the EG and ACM digital libraries. The top 10% papers will be selected for publication in a special section of the Elseviers Computers & Graphics.
Topics of Interest
The relevant topics include (but are not limited to):
- Animation Systems
- Animation Algorithms and Techniques
- Character Animation
- Behavioral Animation
- Facial Animation
- Particle Systems
- Simulation of Natural Environments
- Natural Motion Simulation
- Virtual Humans
- Physics-based Motion
- Crowd Simulation
- Path Planning
- Navigation and Way-finding
- Flocking and Steering Behaviour
- Camera Motion
- Object Manipulation
- Motion Capture Techniques
- Motion Analysis and Synthesis
- Gesture Recognition
- Interactive Narrative
All papers will be reviewed carefully by the International Program Committee members through a double blind process, with at least four reviewers per paper.
We invite submissions of original, high-quality papers in any of the topics of interest (see below). Each submission should be 7-10 pages in length for the long papers or 4-6 pages for the short papers, and will be reviewed by an international program committee for technical quality, novelty, significance, and clarity. All of the accepted regular papers will be archived in the EG and ACM digital libraries. All submissions will be considered for Best Paper Awards. Best Paper, Best Student Paper, and Best Presentation awards will be conferred during the conference.
The top 10% papers will be selected for a special issue in the Computer&Graphics journal (5 year impact factor: 1.089)
Accepted papers will be presented at the conference during oral sessions. Best Paper and Best Student Paper awards will be conferred during the conference.
Papers should be formatted using the SIGGRAPH formatting guidelines (sigconf).