MIG 2018We are excited to announce that the ACM Siggraph Conference on Motion, Interaction and Games (MIG) 2018 will be organized in the coastal city of Limassol in Cyprus.
Start thinking about your submissions!
ACM Siggraph Conference on Motion, Interaction and Games 2018
Welcome to the 11th annual conference on Motion, Interaction and Games 2018 (formerly known as Motion In Games).
Motion plays a crucial role in interactive applications, such as VR, AR, and video games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to such interactive systems.
Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in the area.
The goal of the Motion, Interaction and Games conference is to bring together researchers from this variety of fields to present their most recent results, to initiate collaborations, and to contribute to the establishment of the research area. The conference will consist of regular paper sessions, poster presentations, and as well as presentations by a selection of internationally renowned speakers in all areas related to interactive systems and simulation. The conference includes entertaining cultural and social events that foster casual and friendly interactions among the participants.
We invite submissions for posters!
Registration is NOW OPEN!
The paper deadline has been extended to July 16, 2018 July 23, 2018 (23:59 AoE time)!
Rogelio E. Cardona-Rivera, director of the Laboratory for Quantitative Experience Design at the University of Utah will give a keynote on the Science of Game Design!
Matthias Müller, head of the physics research team at NVIDIA to give a keynote!
Daniel Holden (Ubisoft Montreal) and Jungdam Won (Seoul National University) to do a workshop on Machine Learning for Games and Animation!
Paper submission: July 23, 2018
Paper notification: August 20, 1028
Camera Ready: Sept 17, 2018
Poster submission: September 21, 2018
Poster notification: October 5, 2018
Conference: Nov 8-10, 2018
Venue, City and Country
Limassol, a city counting centuries of history, is located between two of the most renowned ancient kingdoms of the island, Amathous at the east and Kourion at the west.
Cyprus is the third largest island in the Mediterranean, after Sicily and Sardinia, with an area of 9.251 sq. kms (3.572 sq. miles).
It is situated at the north-eastern corner of the Mediterranean, at a distance of 300 km north of Egypt. The Greek island of Rhodes lies 360 km to the north-west.
Nicosia is the capital of Cyprus; a status it has enjoyed for 1000 years since the 10th century, though its beginnings date back 5000 years to the Bronze Age.
The capital presents two distinct faces: the old, original part of the city, surrounded by sturdy Venetian walls over 400 years old, and a busy modern metropolis which has a population of 171.000 together with the suburbs.
The proposed Research centre on Interactive media, Smart systems and Emerging Technologies (RISE) aims to become a Centre of Excellence and a hub across the three continents bordering Cyprus, facilitating thus the local scientific, technological, and economic growth of the region. It identifies the potential of Interactive Media to bring together several scientific areas, yielding applications in the priority areas of the Smart Specialisation Strategy of Cyprus. Therefore, research in RISE integrates the Visual Sciences, Human Factors and Design, and Communications and Artificial Intelligence, in a tight synergy that provides a unique interdisciplinary research perspective. RISE will operate by embracing the motto “Inspired by Humans, Designed for Humans” producing technologies to work “in the wild” as its guiding philosophy.
Hosting RISE in the heart of Nicosia is part of the strategy of the city to foster the development of an inclusive innovation and creativity ecosystem, with a core in its central area. RISE will be catalytic in this respect; by complementing other infrastructures and services in this area; by mobilizing significant knowledge networks and social capital; by providing a solid scientific base that will encourage the development and application of new technologies and innovative entrepreneurship; by offering support to the start up community and established innovation companies. Multiple synergies are achieved through the establishment and operation of RISE at the heart of the designated Quarter of Creative Industries in the historic centre of Nicosia, while giving a breath of fresh air by turning the island’s (and Europe’s last) divided capital into an innovation hub.