Proceedings

Computer Animation and Virtual Worlds, Special Issue

  1. Animation Generation for Object Transportation with a Rope Using Deep Reinforcement Learning, by Sai-Keung Wong, Xu-Tao Wei [URL]
  2. Vectorizing binary image boundaries with symmetric shapedetection, bisection and optimal parameterization, by Zaiping Zhu, Lihua You, Jian Jun Zhang [URL]
  3. Crowd Evacuation Simulation in Flowing Fluids, by Xunjin Zou, Yunqing Ye, Zhenmin Zhu, Qiang Chen [URL]
  4. Collaborative Museum Heist with Reinforcement Learning, by Eleni Evripidou, Andreas Aristidou, Panayiotis Charalambous [URL]
  5. RAIF: A Deep Learning-Based Architecture for Multi-modal Aesthetic Biometric System, by Fariha Iffath, Marina L Gavrilova [URL]
  6. SeTGAN:Semantic-text guided face image generation, by Ran Wei, Pengjie Wang [URL]
  7. Bidirectional Temporal Feature for 3D Human Pose and Shape Estimation from a Video, by Libo Sun, Ting Tang, Yuke Qu, Wenhu Qin [URL]
  8. Exploring the Effects of Virtual Hand Appearance on Midair Typing Efficiency, by Dixuan Cui, Christos Mousas [URL]
  9. Emotionally intelligent virtual tour guide in handling group conflicts: effect on User outcomes, by Qing Li, Tingting Liu, Zhen Liu, Yanjie Chai [URL]
  10. Character Hit Reaction Animations Using Physics and Inverse Kinematics, by Pengfei Liu, Yang Zhou, Xilei Wei, Qizhong Su, Weipeng Song, Qilong Kou, Xiaogang Jin [URL]
  11. Human-Virtual Crowd Interaction: Towards Understanding the Effects of Crowd Avoidance Proximity in an Immersive Virtual Environment, by Hritik Trivedi, Christos Mousas [URL]
  12. Region Feature Smoothness Assumption for Weakly Semi-Supervised Crowd Counting, by Zhuangzhuang Miao, Yong Zhang, Xinglin Piao, Yi Chu, Baocai Yin [URL]
  13. 3D scanning digital models for virtual museums, by Marcin Barszcz, Krzysztof Dziedzic, Maria Skublewska-Paszkowska, Paweł Powroźnik [URL]
  14. 3D Mesh Pose Transfer Based on Skeletal Deformation, by Shigeng Yang, Mengxiao Yin, Ming Li, Guiqing Li, Kan Chang, Feng Yang [URL]
  15. Virtual emotional gestures to assist in the examination of the mental health of the deaf-mutes, by Hui Liang, Haoming Xu, Yi Wang, Junjun Pan, Jialin Fu, Xiangwen Pang [URL]
  16. Online Alignment of Human Motion Using Forward Plotting (FP-DTW), by Mathew Randall, Carlo Harvey, Ian Williams [URL]
  17. Correlation as a Measure for Alignment and Similarity of Human Motions, by Mathew Randall, Carlo Harvey, Ian Williams [URL]
  18. Multi-level crowd simulation using social LSTM, by Yingfei Yu, Wei Xiang, Xiaogang Jin [URL]
  19. Enabling Saccadic Redirection Through Real-time Saccade Prediction, by Yashas Joshi, Charalambos Poullis [URL]
  20. Spatially Distributed Lane Planning for Navigation in 3D Environments, by Ritesh Sharma, Marcelo Kallmann [URL]
  21. FFT-based Efficient Poisson Solver in Non-Rectangular Domain, by Yunong Wang, Fei Hou, Wencheng Wang [URL]
  22. Personality Expression in Cartoon Animal Characters Using Sasang Typology, by Hamila Mailee, Sinan Sonlu, Ugur Gudukbay [URL]
  23. AEGAN: Generating Imperceptible Face Synthesis via AutoEncoder-Based Generative Adversarial Network, by Aolin Che, Jinghua Yang, Cai Guo, Hong-Ning Dai, Haoran Xie, Ping Li [URL]
  24. Trajectory-BERT: Pre-training and Fine-tuning Bidirectional Transformers for Crowd Trajectory Enhancement, by Lingyu Li, Tianyu Huang, Yihao Li [URL]
  25. The “Rebirth” of Traditional Musical Instrument: An Interactive Installation Based on Augmented Reality and Somatosensory Technology to Empower the Exhibition of Chimes, by Wenchen Guo, Yiyuan Huang, Zhirui Chen, Zixun Zhang, Guoyu Sun, Qingxiang Zeng, Xiao Li [URL]
  26. Constraint-Based Multi-Agent Reinforcement Learning for Collaborative Tasks, by Xiumin Shang, Tengyu Xu, Ioannis Karamouzas, Marcelo Kallmann [URL]
  27. Inversion Alleviation for Stable Elastic Body Simulation, by JaeHyun Lee, Seung-wook Kim, Kiwon Um, Min Hyung Kee, JungHyun Han [URL]
  28. MPM-driven Dynamic Desiccation Cracking and Curling in Unsaturated Soils, by Zaili Tu, Chen Peng, Chen Li, Chenhui Wang, Long Liu, Changbo Wang, Hong Qin [URL]
  29. Comparing technologies to convey emotions through realistic avatars in virtual reality-based metaverse experiences, by Alessandro Visconti, Davide Calandra, Fabrizio Lamberti [URL]
  30. An Interaction Design Model for VR Mindfulness Meditation Using Imagery-based Transformation and Positive Feedback, by Yingying She, Qing Wang, Fang Liu, Baorong Yang, Lin Lin [URL]
  31. HandDGCL: Two-hand 3D reconstruction based Disturbing Graph Contrastive Learning, by Bing Han, Chao Yao, Xiaokun Wang, Jian Chang, Xiaojuan Ban [URL]
  32. A “Magic World” for Children: Design and Development of a Serious Game to Improve Spatial Ability, by Wenchen Guo, Shucheng Li, Zixun Zhang, Zhirui Chen, Kuo Hsiang Chang, Su Wang [URL]

 

CASA 2023 Short Papers

  1. TimesliceVis: an online system for analyzing temporal features in dynamic visualizations, by Yifan Zhang, Song Wang, Yonghui Chen [PDF]
  2. DanceGraph: A Complimentary Architecture for Synchronous Dancing Online, by David Sinclair, Adeyemi Ademola, Floyd Chitalu, Babis Koniaris, Kenny Mitchell [PDF]
  3. Dependency Selection for Relation Triple Extraction, by Zhiqiang Wang, Yiping Yang, Junjie Ma [PDF]

 

CASA 2023 Posters

  1. Through the eyes of Teachers or Students? Evaluating the Impact of Perspective Changing on a Smartphone VR Application for Teacher Training, by Christos Kyrlitsias, Lefteris Ioannou, Kalliopi-Evangelia Stavroulia, Despina Michael Grigoriou, Andreas Lanitis.  [Poster]
  2. Determining Optimum Audience for Storytelling VR Applications for the Elderly, by Zoe Anastasiadou, Andreas Lanitis [Poster]
  3. Camera-Based Hand Tracking Device for Smartphone Virtual Reality Headsets: A Prototype, by Alexandros Theodosiou, Andreas Lanitis [Poster]
  4. A home-based feasibility study of Virtual Reality for Older Adults Living with Mild Cognitive Impairments, by Theodoros Solomou, Maria Matsangidou, Fotos Frangoudes, Konstantinos Ioannou, Panagiotis Theofanous, Natali Kelli, Ersi Papayianni, Constantinos S. Pattichis [PDF] [Poster]
  5. A proposal for a chatbot system to support Patient Summary, by Eirini Schiza, Aliki Vasili, Zinonas Antoniou, Constantinos S. Pattichis [PDF] [Poster]

 

AniNex Full Papers

  1. Simulating Hyperelastic Materials with Anisotropic Stiffness Models in a Particle-Based Framework, by Tiancheng Wang, Yanrui Xu, Ruolan Li, Haoping Wang, Yuege Xiong, Xiaokun Wang
  2. ITCONTRAST: Contrastive Learning with Hard Negative Synthesis for Image-Text Matching, Fangyu Wu, Qiufeng Wang, Zhao Wang, Siyue Yu, Yushi Li, Bailing Zhang, Eng Gee Lim
  3. GestureTeach: A Gesture Guided Online Teaching Interactive Model, by Hongjun Liu, Chao Yao, Yalan Zhang, Xiaojuan Ban
  4. Visual perception of fluid viscosity: Towards realistic fluid simulation, by Yalan Zhang, Zirui Dong, Feilong Du
  5. Efficient and High Precision Target-driven Fluid Simulation based on Spatial Geometry Features, by Xiangyang Zhou, Sinuo Liu, Haokai Zeng, Xiaokun Wang, Xiaojuan Ban
  6. Curvature-enhanced Neural Subdivision, by Sjoerd Bruin, Steffen Frey, Jiri Kosinka.

 

AniNex Short Papers

  1. Efficient dynamic deformation simulation by integrating PDE-based reconstruction and XPBD, by Junheng Fang, Zhidong Xiao, Xiaoqiang Zhu, Lihua You, Jian Jun Zhang
  2. Text-driven virtual Peking Opera scene compositing, by Hui Liang, Jiupeng Li, Jialin Fu, Junjun Pan, Jiayi Wang
  3. A stroke-based sketch generation method, by Yuan Ma, Meili Wang.